Jammers

Jammers are specialized Power-Ups that shut down equipment the hunters take for granted: their compasses, announcements, chat, and the Life Point counter. They can be purchased for varying times, with longer-lasting Jammers being more expensive but having a better value. All Jammers (except the Compass Jammer) drop as items if the runner dies, which could potentially allow the hunters to use the Jammers against the runner.

Life Point Jammer
The Life Point Jammer simply prevents the hunters from seeing the Life Point counter, but the runner still can see it; the opposite applies if used by a hunter. Being the least effective of the jammers, it costs just 80 Power Coins for a 5-minute jammer, 150 for a 10-minute, or 200 for a 15-minute. The jam is indicated by the Life Point text being obfuscated while the meter jumps to random values.

Description
Leave your enemies wondering how many more times they need to kill you to win. Jams the Life Point Meter so the hunters can't analyze it.

Compass Jammer
The Compass Jammer jams the HUD compasses the hunters have, replacing their displays with static. Unlike other Jammers, it does not drop when the runner dies. It costs (???) Power Coins for 5 minutes, (???) Power Coins for 10, or (???) Power Coins for 15.

Description
Sneak around in the dark. Jams the hunters' compasses so they can't be used.

Announcement Jammer
The Announcement Jammer jams death messages and advancement notifications so the hunters can't see them. If used by a hunter, it jams these to the runner. It costs (???) Power Coins for 5 minutes, (???) Power Coins for 10, or (???) Power Coins for 15. Announcement jamming is indicated by the text "ANNOUNCEMENTS JAMMED NEXT XX MINUTES" when the jam starts, as well as every minute thereafter during the jam, in the chat. Announcements that were blocked by the jam will be called out when the jam ends.

Description
Cover your tracks. Jams announcements so hunters can't see who died or what advancements you made.

Chat Jammer
The Chat Jammer jams text and voice chat so the hunters can't hear each other. They can't use /tell since that command is jammed, too. If used by a hunter, the runner won't be able to see text or voice chat the hunters make. It costs (???) Power Coins for 5 minutes, (???) Power Coins for 10, or (???) Power Coins for 15. Chat jamming is indicated by the hunters or runner hearing static for the full duration of the jam, with a click when it ends.

Description
Ruin the hunters' coordination by disabling the one aspect the hunters take for granted: chat. Both text and voice chat will be disabled, and /tell will also be jammed.